Pappus is creating competitive guides for games
1

patron

$9
per month
What I do is simple: I step up your game.

Being a raidleader for over a decade I found myself working with people on their performance regularly and it was always an enjoyable experience to see someone bloom and do things he never thought would be possible for him.


When I see someone thrive with the stuff I taught him it fills my heart, but more importantly it filled their heart aswell since it is a lot more enjoyable to play a game when you are also really good at it.


Just teaching the people that I stumble over is highly inefficient so I started this project to teach a lot of people at the same time in a variety of games.

Of course there is lots of free guides on the internet availible so why should you pledge?

Before a guide even goes into production I will have 200-400 hours played in a particular game as quality insurance for myself so I know what I am talking about and field-tested it appropriately.

If you are a guide reader you will likely know that the free variants are often abandoned swiftly, not updated and the information questionable by definition. So improving on your own you might need have to read 3-4 guides covering the same topic just to confirm the information and pray to the gods that you didn't join a game late or almost all guides will be invalidated by patches anyway.

The games I cover will be kept up-to-date in case of major patches for several iterations.


Current Game: Friday 13: The Game
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B2B for developers:

Just privately message me under [email protected]

There is many reasons to have your game adequately tested not for critical bugs, but for critical flaws and oversights. I do offer various services just talk to me about what you have in mind and you will have a gaming veteran at your side.


If you think you can just release a game and balance it with the community feedback it also means that you will lose players until at least satisfactory balance has been struck.

There are no second-chances for most games and to re-balance something already in circulation costs a lot more than balancing something as it is developed.




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Pledge $3 or more per month
1 patron
To be redone
Pledge $5 or more per month
1 patron
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$9 of $60 per month
Since my photoshop skills are still very limited I must often compromise on the visual aspects of a guide, because I believe it to be a better time investment to aquire more knowledge to write more guides. The money would let me outsource some graphical aspects via fiverr
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What I do is simple: I step up your game.

Being a raidleader for over a decade I found myself working with people on their performance regularly and it was always an enjoyable experience to see someone bloom and do things he never thought would be possible for him.


When I see someone thrive with the stuff I taught him it fills my heart, but more importantly it filled their heart aswell since it is a lot more enjoyable to play a game when you are also really good at it.


Just teaching the people that I stumble over is highly inefficient so I started this project to teach a lot of people at the same time in a variety of games.

Of course there is lots of free guides on the internet availible so why should you pledge?

Before a guide even goes into production I will have 200-400 hours played in a particular game as quality insurance for myself so I know what I am talking about and field-tested it appropriately.

If you are a guide reader you will likely know that the free variants are often abandoned swiftly, not updated and the information questionable by definition. So improving on your own you might need have to read 3-4 guides covering the same topic just to confirm the information and pray to the gods that you didn't join a game late or almost all guides will be invalidated by patches anyway.

The games I cover will be kept up-to-date in case of major patches for several iterations.


Current Game: Friday 13: The Game
-----------------------------------------------------------------------------------------------------------------------------------

B2B for developers:

Just privately message me under [email protected]

There is many reasons to have your game adequately tested not for critical bugs, but for critical flaws and oversights. I do offer various services just talk to me about what you have in mind and you will have a gaming veteran at your side.


If you think you can just release a game and balance it with the community feedback it also means that you will lose players until at least satisfactory balance has been struck.

There are no second-chances for most games and to re-balance something already in circulation costs a lot more than balancing something as it is developed.




Recent posts by Pappus

Tiers
Pledge $3 or more per month
1 patron
To be redone
Pledge $5 or more per month
1 patron
To be redone