Sinistry Beats

Sinistry Beats

is creating Music production. Game development.

0

patrons

$0

per month
I am 21 years of age and will be 22 in the month of November of 2018. Graduated High School in May of 2016 and now attending college getting my Associates Degree in Business. I would like to own my own gaming company. That develops Triple-A games with a vast open world for players to explore and spend hours upon hours of game time. I do not have a team of developers. For I am my own developer when it comes to such a hobby of mine. But I will teach those the knowledge that I know. 

  I am a creator of such when it comes to design of entertainment. I like to teach myself how to do things without seeking schooling on such. I love what I do and want to make something of it. I do, do video editing and photo editing. Most of the thumbnails for my instrumental beats that you can see on SoundCloud I've made through Photoshop using only PNG images. I have a passion for creativity. From editing and developing to even poetry. I am also a creative writer. I usually write stories based upon the Medieval times and or current to future times. 


I started doing game development in my senior year of High School as a class project that determined my final grade. September of 2015 I purchased a CyberTron PC from Amazon to fulfill my desire on getting this project done. A PC that can handle the requirements for the Game Engine that I can use. The Game Engine that I used was CryEngine. CryEngine is owned and developed by the game company, CryTek. CryTek is famous for there developed games such as RYSE Son of Roam, Crisis, Warface and Hunt Showdown. 
  The game that I've made was a first person shooter. No story and no plot to it. Reasons for such is because I had a limited amount of time to develop something to showcase at the presentation in May of 2016. I self educated myself on how to place the assets and props into the level. How to make the vegetation move with the wind zone that I placed in the games sandbox. I did so by reading the users guide and watching hours upon hours on videos on YouTube. In may of 2016, I got the highest grade for actually developing a game without any schooling required. Showing that I can do something like this without paying for school.
   Around Christmas of 2016, I started making music. Started with beat production. Was horrible and still is to this day. The software that I use now is Fl Studio 12 for my PC. I started with the trial version of it and ended up purchasing the Producer Edition in September of 2017. I then started on my first beat and spent time and effort to produce something that I felt to be proud of at that time. New Years Eve of 2017 I released my first beat called, Trap That. Then after I began to start making more over the year of 2018. After purchasing the VST: NEXUS for Fl Studio. I began to start producing beats in different styles. From Trap to Dubstep and Dark beats to Shadow beats. I have a SoundCloud and it's SinistryBeats. That's where I post most of my instrumental beats only because that's where my instrumentals are played the most. I do have a YouTube as well and it's the same name too. I've noticed that I've progressed over time. Learning how to manage my sounds better and learned that audio mixing is very important when it comes to leveling out my sounds. 
Tiers
SinistryBeats/SinistryGames
$1 or more per month
Both is what I have started over the past few years. Synistry Games back in 2015 and Sinistry Beats back in 2017. 

Synistry Games only has me and I would like to make a game that is indie. Something small for every gamer around to play on any or a few platforms. Then grow into a larger brand and expand it into a major industry. Hiring people who would be best fit for designing Triple-A Games.


Sinistry Beats is just me. I teach myself music production as well as game development. I've been teaching myself to produce all sorts of styles of beats. From Trap to Shadow Beats.

Includes Discord rewards
SynistryGames/Sinistry Beats
$3 or more per month only 2000 left
Both is what I have started over the past few years. Synistry Games back in 2015 and Sinistry Beats back in 2017. 

Synistry Games only has me and I would like to make a game that is indie. Something small for every gamer around to play on any or a few platforms. Then grow into a larger brand and expand it into a major industry. Hiring people who would be best fit for designing Triple-A Games.


Sinistry Beats is just me. I teach myself music production as well as game development. I've been teaching myself to produce all sorts of styles of beats. From Trap to Shadow Beats. I usually upload up to two or three beats a month. reasons for such is because both work and schooling. 

I am 21 years of age and will be 22 in the month of November of 2018. Graduated High School in May of 2016 and now attending college getting my Associates Degree in Business. I would like to own my own gaming company. That develops Triple-A games with a vast open world for players to explore and spend hours upon hours of game time. I do not have a team of developers. For I am my own developer when it comes to such a hobby of mine. But I will teach those the knowledge that I know. 

  I am a creator of such when it comes to design of entertainment. I like to teach myself how to do things without seeking schooling on such. I love what I do and want to make something of it. I do, do video editing and photo editing. Most of the thumbnails for my instrumental beats that you can see on SoundCloud I've made through Photoshop using only PNG images. I have a passion for creativity. From editing and developing to even poetry. I am also a creative writer. I usually write stories based upon the Medieval times and or current to future times. 


I started doing game development in my senior year of High School as a class project that determined my final grade. September of 2015 I purchased a CyberTron PC from Amazon to fulfill my desire on getting this project done. A PC that can handle the requirements for the Game Engine that I can use. The Game Engine that I used was CryEngine. CryEngine is owned and developed by the game company, CryTek. CryTek is famous for there developed games such as RYSE Son of Roam, Crisis, Warface and Hunt Showdown. 
  The game that I've made was a first person shooter. No story and no plot to it. Reasons for such is because I had a limited amount of time to develop something to showcase at the presentation in May of 2016. I self educated myself on how to place the assets and props into the level. How to make the vegetation move with the wind zone that I placed in the games sandbox. I did so by reading the users guide and watching hours upon hours on videos on YouTube. In may of 2016, I got the highest grade for actually developing a game without any schooling required. Showing that I can do something like this without paying for school.
   Around Christmas of 2016, I started making music. Started with beat production. Was horrible and still is to this day. The software that I use now is Fl Studio 12 for my PC. I started with the trial version of it and ended up purchasing the Producer Edition in September of 2017. I then started on my first beat and spent time and effort to produce something that I felt to be proud of at that time. New Years Eve of 2017 I released my first beat called, Trap That. Then after I began to start making more over the year of 2018. After purchasing the VST: NEXUS for Fl Studio. I began to start producing beats in different styles. From Trap to Dubstep and Dark beats to Shadow beats. I have a SoundCloud and it's SinistryBeats. That's where I post most of my instrumental beats only because that's where my instrumentals are played the most. I do have a YouTube as well and it's the same name too. I've noticed that I've progressed over time. Learning how to manage my sounds better and learned that audio mixing is very important when it comes to leveling out my sounds. 

Recent posts by Sinistry Beats

Tiers
SinistryBeats/SinistryGames
$1 or more per month
Both is what I have started over the past few years. Synistry Games back in 2015 and Sinistry Beats back in 2017. 

Synistry Games only has me and I would like to make a game that is indie. Something small for every gamer around to play on any or a few platforms. Then grow into a larger brand and expand it into a major industry. Hiring people who would be best fit for designing Triple-A Games.


Sinistry Beats is just me. I teach myself music production as well as game development. I've been teaching myself to produce all sorts of styles of beats. From Trap to Shadow Beats.

Includes Discord rewards
SynistryGames/Sinistry Beats
$3 or more per month only 2000 left
Both is what I have started over the past few years. Synistry Games back in 2015 and Sinistry Beats back in 2017. 

Synistry Games only has me and I would like to make a game that is indie. Something small for every gamer around to play on any or a few platforms. Then grow into a larger brand and expand it into a major industry. Hiring people who would be best fit for designing Triple-A Games.


Sinistry Beats is just me. I teach myself music production as well as game development. I've been teaching myself to produce all sorts of styles of beats. From Trap to Shadow Beats. I usually upload up to two or three beats a month. reasons for such is because both work and schooling.