Astute

is creating Games and 3D Content

0

patrons

$0

per month
At this point, this page is just going to stick around until something else pops up, if at all. Maybe I'll return to workshopping. Maybe I'll start making video games. Maybe I'll start making art. Maybe I'll do something else. I'll leave the workshop stuff up here for now, as there is no reason to take it down.

If you'd like to help me out in some other way, simply subscribing, liking, and sharing my stuff(or creations/videos you've made using my stuff) on the Steam Workshop, Youtube, or elsewhere works just as well.

Links

Steam Profile Page
Steam Workshop
Team Fortress 2 Workshop
Source Filmmaker Workshop
Garry's Mod Workshop
GameBanana Skins

FAQ

What's Team Fortress 2?
Team Fortress 2 Store Page

What's Source Filmmaker?
Source Filmmaker Software Page

What's Garry's Mod?
Garry's Mod Store Page

What's a Steam Workshop?
Steam is the software distribution platform owned and maintained by Valve Software. For most games and software hosted on Steam, each comes with a "workshop", which is a content sharing hub related to the specific game or software. Workshops are user run, and distribute free content to other users of the same game or software. Thousands of new and free pieces of content are created each day by users.


Help Requests

I no longer offer help for Blender or Source Engine.

Learning 3D/Tutoring

See the "Want to make Models?" section on my Steam Profile Page.

Asset Usage Rights(SFM, GMod, SourceMod, Source Engine, Copyright)

All assets uploaded to my Source Filmmaker Workshop or Garry's Mod Workshop are fair use for whatever project you have in mind. Redistributing these assets outside of the workshop is frowned upon, unless you gain permission first. Selling these assets is unacceptable.

Repackaging/Reusing Assets(Hammer Maps, Prop packs, Scripted Entites)

Any assets that are repackaged(baked to a map, wired to GMod scripted entity, or included in a server pack/prop pack for redistribution) are perfectly acceptable. However, be sure to link back to the original GMod or SFM submission where you got your assets. Failure to do so may result in a violation of the Steam TOS, and might get you in trouble. A simple link on your submission is all you need.

Saves and dupes are excluded from this clause.

Saxxy's
I will not require any sort of credit or compensation for their use. Linking back to the original submission's workshop page or my Source Filmmaker Workshop is appreciated, though not required. Should your entry win while using one or more of my assets, I will not seek a Saxxy from your entry. It's your animation work, not mine.

Non-Saxxy contests using SFM
It's the same rules as the Saxxy's. I will not seek a share of any contest that rewards a monetary, physical, or virtual prize.

For Source Engine projects
You will need to get permission before you port assets to Garry's Mod or Source Mod. Failing to do so is a violation of the Steam Terms of Service, and could potentially get you flagged by moderators. Just leave a comment on my Steam Profile Page if you are seeking permission to perform a port or integrating assets into a mod.

At the time being, I do not allow assets to be used in paid Source Engine games.

Using my assets for projects outside the scope of Source Engine is currently frowned upon. This mainly includes porting assets to other engines(Unreal, Unity, etc). This can be negotiated, though I would prefer they stay in Source for the time being.

Copyrights

Any asset on my Source Filmmaker Workshop or Garry's Mod Workshop that utilizes or contains a copyright will be listed near the bottom of the submission with the copyright holder(If I can figure out who owns the copyright). If you are the copyright holder of a particular asset, you are free to use the asset for non-profit or commercial ventures. It's not my intellectual property, it's yours. If you want to make something with it and sell it, you are free to do so.

At this time, I do not modify, port, and upload assets that were not made solely by me. Requests for rips or ports will be ignored.
At this point, this page is just going to stick around until something else pops up, if at all. Maybe I'll return to workshopping. Maybe I'll start making video games. Maybe I'll start making art. Maybe I'll do something else. I'll leave the workshop stuff up here for now, as there is no reason to take it down.

If you'd like to help me out in some other way, simply subscribing, liking, and sharing my stuff(or creations/videos you've made using my stuff) on the Steam Workshop, Youtube, or elsewhere works just as well.

Links

Steam Profile Page
Steam Workshop
Team Fortress 2 Workshop
Source Filmmaker Workshop
Garry's Mod Workshop
GameBanana Skins

FAQ

What's Team Fortress 2?
Team Fortress 2 Store Page

What's Source Filmmaker?
Source Filmmaker Software Page

What's Garry's Mod?
Garry's Mod Store Page

What's a Steam Workshop?
Steam is the software distribution platform owned and maintained by Valve Software. For most games and software hosted on Steam, each comes with a "workshop", which is a content sharing hub related to the specific game or software. Workshops are user run, and distribute free content to other users of the same game or software. Thousands of new and free pieces of content are created each day by users.


Help Requests

I no longer offer help for Blender or Source Engine.

Learning 3D/Tutoring

See the "Want to make Models?" section on my Steam Profile Page.

Asset Usage Rights(SFM, GMod, SourceMod, Source Engine, Copyright)

All assets uploaded to my Source Filmmaker Workshop or Garry's Mod Workshop are fair use for whatever project you have in mind. Redistributing these assets outside of the workshop is frowned upon, unless you gain permission first. Selling these assets is unacceptable.

Repackaging/Reusing Assets(Hammer Maps, Prop packs, Scripted Entites)

Any assets that are repackaged(baked to a map, wired to GMod scripted entity, or included in a server pack/prop pack for redistribution) are perfectly acceptable. However, be sure to link back to the original GMod or SFM submission where you got your assets. Failure to do so may result in a violation of the Steam TOS, and might get you in trouble. A simple link on your submission is all you need.

Saves and dupes are excluded from this clause.

Saxxy's
I will not require any sort of credit or compensation for their use. Linking back to the original submission's workshop page or my Source Filmmaker Workshop is appreciated, though not required. Should your entry win while using one or more of my assets, I will not seek a Saxxy from your entry. It's your animation work, not mine.

Non-Saxxy contests using SFM
It's the same rules as the Saxxy's. I will not seek a share of any contest that rewards a monetary, physical, or virtual prize.

For Source Engine projects
You will need to get permission before you port assets to Garry's Mod or Source Mod. Failing to do so is a violation of the Steam Terms of Service, and could potentially get you flagged by moderators. Just leave a comment on my Steam Profile Page if you are seeking permission to perform a port or integrating assets into a mod.

At the time being, I do not allow assets to be used in paid Source Engine games.

Using my assets for projects outside the scope of Source Engine is currently frowned upon. This mainly includes porting assets to other engines(Unreal, Unity, etc). This can be negotiated, though I would prefer they stay in Source for the time being.

Copyrights

Any asset on my Source Filmmaker Workshop or Garry's Mod Workshop that utilizes or contains a copyright will be listed near the bottom of the submission with the copyright holder(If I can figure out who owns the copyright). If you are the copyright holder of a particular asset, you are free to use the asset for non-profit or commercial ventures. It's not my intellectual property, it's yours. If you want to make something with it and sell it, you are free to do so.

At this time, I do not modify, port, and upload assets that were not made solely by me. Requests for rips or ports will be ignored.

Recent posts by Astute