is creating voxel-based games, voxel digital asset manager

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        Voxel art is attractive and ingenious. You can create everything in real life using these small blocks. Also they are different form common technique which usually used in AAA game production.

       Minecraft is a world-famous example, which uses "BIG" blocks to build a world. But there are few games which can reach such graphic style below. 

       The game project I'm currently working on is aiming for the simplicity of creating a whole voxel-world without caring about efficient code and other techniques used to optimize voxel models.

       Also, as a demonstration, this project will finally produce some example games which will be released as DLCs.
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