Robert Swan

Robert Swan

is creating Diorama, a voxelish game

0

patrons

$0

per month
Who am I?
I'm a games dev with over X years experience, where X = many. I've worked on Net Yaroze, PS1, PSP, PS2, Xbox, Xbox 360, Wii, GBA, DS and even the PocketStation. Oh, and also some web stuff too (flash, html5 etc). I'm here making a game. 

Diorama?
Diorama: a blocky game with a labour of love with a distinct focus on fun. You can PLAY it now and join the server. The latest version can always be found underneath the big picture here: https://twitch.tv/robtheswan

High Level Goals:
* stable: backwards compatibility
* moddable: easy to change game logic, menus, graphics or do total conversions.
* shareable: one click package creation to share with friends or enemies

Future features:
* seasons
* varied world generations: flat worlds, cubic worlds, inverted worlds and other ridiculous shapes
* vehicles you can design and fly
* script in game with circuit boards
* rotating and moving blocks
* many modes out of the box (creative, story, FPS, racing)
* big big BIG monsters. They are big. Km big. They will squash your puny settlements. 

Why donate?
Because these games have never ending feature creep! But for this game the feature set is decided by YOU. Check out the rewards for the democracy that is feature addition and how you can influence the it. 

What is Love?
Baby don't hurt me, don't hurt me, no more.


Tiers
Pledge $2 or more per month
* A warm fuzzy feeling that you've expressed a desire for more fun in the world.
* Addition to the credits of the game as a backer.
* Voting rights on feature development polls
Pledge $4 or more per month
* All of the above
* A warm fuzzy feeling that you've expressed a desire for more fun in the world.
* Voting rights on feature development polls.
* A normal Patreon badge in your game account's inventory
Pledge $8 or more per month
* All of the above
* Get a copy of the commercial game when released on Windows, Mac and linux.
* A bronze Patreon badge in your game account's inventory

Pledge $16 or more per month
Now we're getting serious
* All of the above.
* Become a minor character in the story game
* A silver Patreon badge in your game account's inventory
Pledge $64 or more per month
only 50 left
Now we're getting seriouser
* All of the above except "Become a minor character in the story game"
* Become a major character in the story game
* A gold Patreon badge in your game account's inventory
Pledge $128 or more per month
only 9 left
Now we're getting serious
* All of the above except "Become a major character in the story game"
* Become a playable character in the story game
* A diamond Patreon badge in your game account's inventory
Goals
$0 of $42,949,672 per month
Diorama will consist of two main components: first-person space combat, mining, exploration and trading with first-person shooter elements in a massively multiplayer persistent universe and customizable private servers, and a branching single-player and drop-in co-operative multiplayer campaign titled Catron MeowtyTwo. The game is built on a modified C++ and will feature Eye of the Spider support.<sup></sup>
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Who am I?
I'm a games dev with over X years experience, where X = many. I've worked on Net Yaroze, PS1, PSP, PS2, Xbox, Xbox 360, Wii, GBA, DS and even the PocketStation. Oh, and also some web stuff too (flash, html5 etc). I'm here making a game. 

Diorama?
Diorama: a blocky game with a labour of love with a distinct focus on fun. You can PLAY it now and join the server. The latest version can always be found underneath the big picture here: https://twitch.tv/robtheswan

High Level Goals:
* stable: backwards compatibility
* moddable: easy to change game logic, menus, graphics or do total conversions.
* shareable: one click package creation to share with friends or enemies

Future features:
* seasons
* varied world generations: flat worlds, cubic worlds, inverted worlds and other ridiculous shapes
* vehicles you can design and fly
* script in game with circuit boards
* rotating and moving blocks
* many modes out of the box (creative, story, FPS, racing)
* big big BIG monsters. They are big. Km big. They will squash your puny settlements. 

Why donate?
Because these games have never ending feature creep! But for this game the feature set is decided by YOU. Check out the rewards for the democracy that is feature addition and how you can influence the it. 

What is Love?
Baby don't hurt me, don't hurt me, no more.


Recent posts by Robert Swan

Tiers
Pledge $2 or more per month
* A warm fuzzy feeling that you've expressed a desire for more fun in the world.
* Addition to the credits of the game as a backer.
* Voting rights on feature development polls
Pledge $4 or more per month
* All of the above
* A warm fuzzy feeling that you've expressed a desire for more fun in the world.
* Voting rights on feature development polls.
* A normal Patreon badge in your game account's inventory
Pledge $8 or more per month
* All of the above
* Get a copy of the commercial game when released on Windows, Mac and linux.
* A bronze Patreon badge in your game account's inventory

Pledge $16 or more per month
Now we're getting serious
* All of the above.
* Become a minor character in the story game
* A silver Patreon badge in your game account's inventory
Pledge $64 or more per month
only 50 left
Now we're getting seriouser
* All of the above except "Become a minor character in the story game"
* Become a major character in the story game
* A gold Patreon badge in your game account's inventory
Pledge $128 or more per month
only 9 left
Now we're getting serious
* All of the above except "Become a major character in the story game"
* Become a playable character in the story game
* A diamond Patreon badge in your game account's inventory