GameDevDiary

is creating a video journal: The making of an indie PC game

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I have just started work on an indie game, and I intend to video journal the process in detail: everything from the concept to design to coding to content creation, testing and release.

I am a 28 year veteran of the games industry, with 32 famous video games and computer games to my credit. I have worked for such studios as Telltale Games, EA, SEGA, DreamWorks, Activision, Sony, Disney and Shiny; and have embarked on many independent projects as well. I have contributed design, art, programming, production, QA... every discipline in the game development business. I've done it all.
  
I love to teach those eager to learn, especially to get creative people to add skills outside their domain or specialty. Teach an animator to code and they will automate their own animation process and produce more work; Teach a programmer the best rules and techniques of animation, and they will provide better tech for animation and animators.

My commitment is to finish at least one full game project (maybe many more if support is there) and to document every step in exquisite detail, from concept to market. I will discuss game theory, design conventions, industry lingo, tricks of the trade (never disclosing trade secrets of past employers, of course), best practices, pitfalls... to give my viewers an insider's look at the whole process.

From time to time I will code on-screen and show the iterative process of play-testing and bug-testing, live on screen. I will give easy to understand lessons on coding... the languages, practices, algorithms, etc. I don't intend to make my YouTube channel a tutorial library; there are already many fine channels for that. Mine will be more of a mentor for anyone interested in making the games industry part of their life. 

I will take questions about any aspect of game development, including about the present and future direction of games and gamers; answering from the unusual perspective of someone who has been on the inside of the industry for 28 years. 

I will also tell stories from my experience in the game dev biz, including some that date back decades... Like when I and two friends at SEGA were asked to design an original game for SEGA, Genesis which became the hit game VectorMan. What it was like to design the famously wacky levels for Earthworm Jim. How tricky it was to coordinate hundreds of SIMS 3 developers across five teams spread around the world. How my partners and I pitched a game idea to Spielberg at his home, and he gave us a green light on the spot. How fun it was to do balance testing for Command and Conquer Generals by playing an all-company tournament in a theater. How a team of nine developers started from scratch and finished the Ren and Stimpy game in only five months... The stories will abound (again, no trade secret disclosures, ever... just the lore of the industry and my gratitude for the experiences I've had and the great people I have worked with).

Thanks for your consideration:

Mark

Tiers
newb
$3 or more per month

You will have my undying thanks and the pride of supporting a unique form of content.

casual gamer
$5 or more per month

Everything newb, plus access to exclusive posts and updates.

core gamer
$7 or more per month

Everything casual gamer, plus access to a private trove of downloadable content from the project's work in progress.

hardcore gamer
$10 or more per month

Everything core gamer, plus your name will appear on screen in every video I post to YouTube.

insider
$25 or more per month only 25 left

Everything hardcore gamer, plus I will thank you by name at the end of each video. You will also be part of my "design committee," contributing design ideas and feedback which I will integrate into my YouTube discussions, and will factor into the actual game, depending on merit. 

game beater
$50 or more per month only 50 left

Everything insider, plus I will tear out one page from my hand drawn design sketchbook, sign it and mail it to you. Plus, you are a steely-eyed missile-man for supporting at the top tier.

I have just started work on an indie game, and I intend to video journal the process in detail: everything from the concept to design to coding to content creation, testing and release.

I am a 28 year veteran of the games industry, with 32 famous video games and computer games to my credit. I have worked for such studios as Telltale Games, EA, SEGA, DreamWorks, Activision, Sony, Disney and Shiny; and have embarked on many independent projects as well. I have contributed design, art, programming, production, QA... every discipline in the game development business. I've done it all.
  
I love to teach those eager to learn, especially to get creative people to add skills outside their domain or specialty. Teach an animator to code and they will automate their own animation process and produce more work; Teach a programmer the best rules and techniques of animation, and they will provide better tech for animation and animators.

My commitment is to finish at least one full game project (maybe many more if support is there) and to document every step in exquisite detail, from concept to market. I will discuss game theory, design conventions, industry lingo, tricks of the trade (never disclosing trade secrets of past employers, of course), best practices, pitfalls... to give my viewers an insider's look at the whole process.

From time to time I will code on-screen and show the iterative process of play-testing and bug-testing, live on screen. I will give easy to understand lessons on coding... the languages, practices, algorithms, etc. I don't intend to make my YouTube channel a tutorial library; there are already many fine channels for that. Mine will be more of a mentor for anyone interested in making the games industry part of their life. 

I will take questions about any aspect of game development, including about the present and future direction of games and gamers; answering from the unusual perspective of someone who has been on the inside of the industry for 28 years. 

I will also tell stories from my experience in the game dev biz, including some that date back decades... Like when I and two friends at SEGA were asked to design an original game for SEGA, Genesis which became the hit game VectorMan. What it was like to design the famously wacky levels for Earthworm Jim. How tricky it was to coordinate hundreds of SIMS 3 developers across five teams spread around the world. How my partners and I pitched a game idea to Spielberg at his home, and he gave us a green light on the spot. How fun it was to do balance testing for Command and Conquer Generals by playing an all-company tournament in a theater. How a team of nine developers started from scratch and finished the Ren and Stimpy game in only five months... The stories will abound (again, no trade secret disclosures, ever... just the lore of the industry and my gratitude for the experiences I've had and the great people I have worked with).

Thanks for your consideration:

Mark

Recent posts by GameDevDiary

Tiers
newb
$3 or more per month

You will have my undying thanks and the pride of supporting a unique form of content.

casual gamer
$5 or more per month

Everything newb, plus access to exclusive posts and updates.

core gamer
$7 or more per month

Everything casual gamer, plus access to a private trove of downloadable content from the project's work in progress.

hardcore gamer
$10 or more per month

Everything core gamer, plus your name will appear on screen in every video I post to YouTube.

insider
$25 or more per month only 25 left

Everything hardcore gamer, plus I will thank you by name at the end of each video. You will also be part of my "design committee," contributing design ideas and feedback which I will integrate into my YouTube discussions, and will factor into the actual game, depending on merit. 

game beater
$50 or more per month only 50 left

Everything insider, plus I will tear out one page from my hand drawn design sketchbook, sign it and mail it to you. Plus, you are a steely-eyed missile-man for supporting at the top tier.