inkle

is creating The Ink Engine
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All our reward levels come with one perk - early-access to our tips and tricks blog posts here on the Patreon site. 


This level is recommended for hobbyists and dabblers.

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All our reward levels come with one perk - early-access to our tips and tricks blog posts here on the Patreon site.


This level is recommended for independent creators.

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All our reward levels come with one perk - early-access to our tips and tricks blog posts here on the Patreon site. 


This level is recommended for successful studios using ink as part of your pipeline.

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About inkle

We're inkle, a small independent game studio who make narrative games, like the award-winning 80 Days and Heaven's Vault. But as well as our games, we also make ink, a free, open-source engine for producing narrative games. 

Ink is a tool to let writers create interactive stories that branch, weave, and adapt without getting lost in computer code, flow charts or spreadsheets. It's quick to get started, but very powerful. It's designed to make editing and redrafting natural. 
 

Ink is used by hobbyists and schools; by small independent game developers like us; and by major studios, including Microsoft's Rare, and Valve.

You can download ink here and start using it today, without any subscription to anything. You can create award-worthy titles like Where the Water Taste Like WineBury Me, My Love, or 80 Days. You can use it for your student project, or game jam, or to draft that Choose Your Own Adventure novel you always wanted to write. 

It comes with inkya fully-featured editor for writing and testing; and with quick and easy Unity integration via our free Asset Store plugin. You can export games for the web, and it's being ported by the community to Unreal Engine, Godot, Java and others. 

ink is the product of multiple years of thought, design, development and testing, and we love it when people use it to make great games. If it's useful to you, please consider helping with our Patreon so we can continue to support it!

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