Josie Cordova is creating To Space, Comrade! and other games
3

patrons

$19
per month
I'm Josie Cordova, a multi-disciplinary designer with expertise in animation, illustration, sound design, music composition, rapid prototyping, and development. I'm in my happy place when I'm working on projects that blend these disciplines together—the more the better. And that's where game development comes in. I LOVE making games. I can flex every single creative muscle I've got to build something cute and soulful and fleshed-out and fun. I'm here on Patreon because I want to be in a place where I can invest more of my precious bandwidth into building games, and sharing what I love with people who love it. So, without further ado, the first of many such projects:

To Space, Comrade! is an arcade cold-war mars radicalization simulator.


-- boxart by Sam McKenzie // website // ig: ohnosam

I say, what better place to organize a Soviet worker state than the red planet?
~ V.I. Lenin

In To Space, Comrade! you'll have a chance to do just that as you guide a flotilla of badass femme cosmonauts through the manifold hazards of space travel.



-- pixelart by Ray Schlitter // website // ig: rayslynyrd

To Space, Comrade! is cruel and unforgiving, not unlike space itself. Prepare to dodge asteroids, harvest comets, execute moles, outfox the sinister machines of a runaway capitalist military industrial complex, and spread little frozen corpses all throughout interplanetary space on your quest to radicalize Mars and her moons (I don't care if Mars, the mythological figure is a guy, all planets are girls).

To Space, Comrade! features a beefy responsive music and sfx engine. Every play through is accompanied by a unique space opera generated on the fly. Every time a cosmonaut updates you on their situation--perhaps they finally got around to repairing that busted fuel converter; perhaps they kicked the space bucket--data describing their condition is transmuted into musical content. Click below to download a 3 minute auditory record of one fateful journey between Phobos and Deimos.

TO DEIMOS, COMRADE!

To Space, Comrade! is now playable in a most formidable form: a full-fledged one-of-a-kind (for now) ARCADE CABINET. Look for it at arcades, bars, coffee shops and record stores around SLC, Utah. Read a profile of TS,C! in SLUG mag



To Space, Comrade! was developed in Processing (Java) and Pure Data.

To Space, Comrade!
is already in a super fun playable state, and I want you to play it! Become my patron to get access to the finished master build as well as builds of future games.

ALSO: I'm in the process of developing two more games at the moment, a pseudo-religious cult text adventure/music game, and a psychedelic horror game, both of which I'll be announcing soon!

Let me just wrap up by saying that I'm so so excited to have a platform to share what I love, and I can't wait to do so with such a caring and supportive community

<3

Josie
Tiers
Patron
$2 or more per month 0 patrons
  • Be a valuable patron of the hyper-art that is game development
  • Get access to Patron-Only posts
Patron+
$5 or more per month 0 patrons
  • Get early access to alpha and beta builds of my game projects plus a zip of the master build of To Space, Comrade!
Patron++
$10 or more per month 3 patrons
 
  • Get early access to alpha and beta builds of my game projects plus a zip of the master build of To Space, Comrade!
  • Get your first and last name (Russified of course) entered into the name generator of all future builds of TS,C!
  • Get your name in the credits of TS,C!
I'm Josie Cordova, a multi-disciplinary designer with expertise in animation, illustration, sound design, music composition, rapid prototyping, and development. I'm in my happy place when I'm working on projects that blend these disciplines together—the more the better. And that's where game development comes in. I LOVE making games. I can flex every single creative muscle I've got to build something cute and soulful and fleshed-out and fun. I'm here on Patreon because I want to be in a place where I can invest more of my precious bandwidth into building games, and sharing what I love with people who love it. So, without further ado, the first of many such projects:

To Space, Comrade! is an arcade cold-war mars radicalization simulator.


-- boxart by Sam McKenzie // website // ig: ohnosam

I say, what better place to organize a Soviet worker state than the red planet?
~ V.I. Lenin

In To Space, Comrade! you'll have a chance to do just that as you guide a flotilla of badass femme cosmonauts through the manifold hazards of space travel.



-- pixelart by Ray Schlitter // website // ig: rayslynyrd

To Space, Comrade! is cruel and unforgiving, not unlike space itself. Prepare to dodge asteroids, harvest comets, execute moles, outfox the sinister machines of a runaway capitalist military industrial complex, and spread little frozen corpses all throughout interplanetary space on your quest to radicalize Mars and her moons (I don't care if Mars, the mythological figure is a guy, all planets are girls).

To Space, Comrade! features a beefy responsive music and sfx engine. Every play through is accompanied by a unique space opera generated on the fly. Every time a cosmonaut updates you on their situation--perhaps they finally got around to repairing that busted fuel converter; perhaps they kicked the space bucket--data describing their condition is transmuted into musical content. Click below to download a 3 minute auditory record of one fateful journey between Phobos and Deimos.

TO DEIMOS, COMRADE!

To Space, Comrade! is now playable in a most formidable form: a full-fledged one-of-a-kind (for now) ARCADE CABINET. Look for it at arcades, bars, coffee shops and record stores around SLC, Utah. Read a profile of TS,C! in SLUG mag



To Space, Comrade! was developed in Processing (Java) and Pure Data.

To Space, Comrade!
is already in a super fun playable state, and I want you to play it! Become my patron to get access to the finished master build as well as builds of future games.

ALSO: I'm in the process of developing two more games at the moment, a pseudo-religious cult text adventure/music game, and a psychedelic horror game, both of which I'll be announcing soon!

Let me just wrap up by saying that I'm so so excited to have a platform to share what I love, and I can't wait to do so with such a caring and supportive community

<3

Josie

Recent posts by Josie Cordova

Tiers
Patron
$2 or more per month 0 patrons
  • Be a valuable patron of the hyper-art that is game development
  • Get access to Patron-Only posts
Patron+
$5 or more per month 0 patrons
  • Get early access to alpha and beta builds of my game projects plus a zip of the master build of To Space, Comrade!
Patron++
$10 or more per month 3 patrons
 
  • Get early access to alpha and beta builds of my game projects plus a zip of the master build of To Space, Comrade!
  • Get your first and last name (Russified of course) entered into the name generator of all future builds of TS,C!
  • Get your name in the credits of TS,C!