Gabriel Max

Gabriel Max

is creating Steampunk RPG - The OpenArcanum project

5

patrons

$40

per month

"Arcanum: Of Steamworks and Magick Obscura is a 2001 role-playing video game developed by Troika Games and published by Sierra Entertainment. It was released in North America and Europe in August 2001 for Microsoft Windows. Debuting at fourth position on NPD Intelect's best-seller list, it was Troika's first game and also their best-selling title with over 234,000 copies sold and with revenues of US$8.8 million."

What is the OpenArcanum project? Imagine, that you have a favorite computer game that is ages old and you would like to play it again, but you have troubles running the game on newer computers.

And even if you manage to run the game, there is nothing new to the game. Now, what if you want to add something new to the game? Like new quests, weapons or spells? You must use outdated and incomplete tools that are hard to use and does not offer you creation of the things you want. Also, what if you want to play the game in coop-mode or even as multiplayer, but the game does not offer you the options to play it over the internet.

So what are your options? If you're nerd enough, you would develop your own game engine that would replace the old one.

And that is what OpenArcanum is - a game engine reimplementation for game Arcanum: Of Steamworks and Magick Obscura - https://en.wikipedia.org/wiki/Arcanum:_Of_Steamwo...

Yes, that forgotten RPG game from creators of Fallout 2.



This new engine would not simply replace the old engine, it would enchance the game with new features and options for its players.

-Multiplatform - Not only, that the new engine would allow us to run the game on new operating systems without problems, but you would be able to run it on other platforms too, such as Linux, Mac and mobile platforms as well.

-New and enchanced visual effects - dynamic lighting, shadows, weather effects etc.

-Physics - bouncing bullets and new physics-based quests.

-A new and better battle system - the original engine was quite buggy.

-Coop and multiplayer modes - The engine is build on client-server architecture.

-Heavily modding-friendly. You could literally edit anything by hand, no need for fancy and hard-to-use tools. Add your own UI widgets, edit scripts and game logic whenever you want.

-A new in-game map and object editor - No more WorldEd.

And much more...

Don't worry, this is not a some kind of enthusiastic nonsense.  Everything was planned almost a decade ago. The project originally started back in 2009. However, due lack of support, the project was stopped in 2012. At that time, the OpenArcanum was already in development for 3 years and I had a robust and working engine written in C++.

Now, the whole game engine was rewritten to JavaScript to speed up the development progress, all the game assets were converted to modder and web friendly formats. And now it's time to finish the game.

Want to know more about OpenArcanum or anythin Arcanum-related? Please visit the project's website for more information: http://arcanum.game-alive.com/

With your support, I would be to finish this project soon, so we can play Arcanum game again and add new quests, maps and anything we wish.



Tiers
Thank you!
$1 or more per month
Any support is highly appreciated. Even a $1 can help to support this project.
In-game Thanks
$5 or more per month
Your name will be Thanks section in the game.
Rest in peace
$10 or more per month
Your own tombstone (RIP) on graveyard in game, with your name and text
Eats you!
$15 or more per month
Your own in-game critter/monster at location of your choice. Give it a name, look and abilities.
You in game
$20 or more per month
Your own in-game character - at any location of your choice. Want it to have your name? No problem. Give it your portrait and dialog. 
Play sooner
$25 or more per month
Everything above, plus exclusive access to Alpha and Beta releases. You'll receive news and links thu email.

"Arcanum: Of Steamworks and Magick Obscura is a 2001 role-playing video game developed by Troika Games and published by Sierra Entertainment. It was released in North America and Europe in August 2001 for Microsoft Windows. Debuting at fourth position on NPD Intelect's best-seller list, it was Troika's first game and also their best-selling title with over 234,000 copies sold and with revenues of US$8.8 million."

What is the OpenArcanum project? Imagine, that you have a favorite computer game that is ages old and you would like to play it again, but you have troubles running the game on newer computers.

And even if you manage to run the game, there is nothing new to the game. Now, what if you want to add something new to the game? Like new quests, weapons or spells? You must use outdated and incomplete tools that are hard to use and does not offer you creation of the things you want. Also, what if you want to play the game in coop-mode or even as multiplayer, but the game does not offer you the options to play it over the internet.

So what are your options? If you're nerd enough, you would develop your own game engine that would replace the old one.

And that is what OpenArcanum is - a game engine reimplementation for game Arcanum: Of Steamworks and Magick Obscura - https://en.wikipedia.org/wiki/Arcanum:_Of_Steamwo...

Yes, that forgotten RPG game from creators of Fallout 2.



This new engine would not simply replace the old engine, it would enchance the game with new features and options for its players.

-Multiplatform - Not only, that the new engine would allow us to run the game on new operating systems without problems, but you would be able to run it on other platforms too, such as Linux, Mac and mobile platforms as well.

-New and enchanced visual effects - dynamic lighting, shadows, weather effects etc.

-Physics - bouncing bullets and new physics-based quests.

-A new and better battle system - the original engine was quite buggy.

-Coop and multiplayer modes - The engine is build on client-server architecture.

-Heavily modding-friendly. You could literally edit anything by hand, no need for fancy and hard-to-use tools. Add your own UI widgets, edit scripts and game logic whenever you want.

-A new in-game map and object editor - No more WorldEd.

And much more...

Don't worry, this is not a some kind of enthusiastic nonsense.  Everything was planned almost a decade ago. The project originally started back in 2009. However, due lack of support, the project was stopped in 2012. At that time, the OpenArcanum was already in development for 3 years and I had a robust and working engine written in C++.

Now, the whole game engine was rewritten to JavaScript to speed up the development progress, all the game assets were converted to modder and web friendly formats. And now it's time to finish the game.

Want to know more about OpenArcanum or anythin Arcanum-related? Please visit the project's website for more information: http://arcanum.game-alive.com/

With your support, I would be to finish this project soon, so we can play Arcanum game again and add new quests, maps and anything we wish.



Recent posts by Gabriel Max

Tiers
Thank you!
$1 or more per month
Any support is highly appreciated. Even a $1 can help to support this project.
In-game Thanks
$5 or more per month
Your name will be Thanks section in the game.
Rest in peace
$10 or more per month
Your own tombstone (RIP) on graveyard in game, with your name and text
Eats you!
$15 or more per month
Your own in-game critter/monster at location of your choice. Give it a name, look and abilities.
You in game
$20 or more per month
Your own in-game character - at any location of your choice. Want it to have your name? No problem. Give it your portrait and dialog. 
Play sooner
$25 or more per month
Everything above, plus exclusive access to Alpha and Beta releases. You'll receive news and links thu email.