L. V. Werneck is creating a collaborative, low-fantasy universe for writers and game devs.
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patrons

Hi! I'm an absent-minded, eccentric, agoraphobic writer, graphic designer and illustrator trying to make a living with writing and game design in a country where game design means sculpting dice from wood and writing is basically WhatsApp. I have good ideas and some drawing skills, but no programming skills whatsoever. Yet here I am, trying to make an engaging game. Here's the scope of what I'm trying to do.

The Universe is called Project Eredia. It is a collaborative worldbuilding project that aims to create an open-IP, fully developed fantasy setting for writers and artists to create and publish. As an example, it should work exactly like specific franchises' extended universes, such as Star Wars or Marvel Comics. However, instead of it operating in an inside-out fashion, it should operate "outside-in". That means instead of a single company that outsources content creators to populate their universes, Project Eredia's content creators are free to do what they do best and profit from it, so long as they're using the canon appropriately.

The Game is a first-person sandbox, survival, building and/or action game set in the above mentioned literary fantasy world of Eredia (there's a name. It's not final, but hey, it's a name). It is highly collaborative, not only from a game development standpoint but also the entire story and content creation.

Planned features:
  • Customisation. Lots of it. Like, you have no idea. You will be able to edit every bit of information about your character, either through the character creation or actual gameplay. Trust me, it will make The Sims look bad. It'll make roleplayers cry.
  • Interesting, non-standard, low fantasy races. Because everyone is sick of elves but just try not including them in a game. Go ahead, try it, I dare you.
  • Historical logic. The game is set around the Middle Ages (because of course it is, right?), but will try its best to simulate that setting accurately. That means correct names, concepts, looks for everything, from buildings to clothing.
  • A living world created by NPCs with believable behaviour and motives. That means NPCs will craft when they need to, have fun when they need to, get drunk and make terrible choices, like most of us. Animals will hunt, have hunting patterns and migrate when they can't find food.
  • Voxel-based terrain and destructibility. It's like Minecraft, but better.
  • An artistic style that helps the game survive without feeling old, but also looks fresh and engaging. In other words, a more cartoony style. But make no mistake, this game is *not* for children. Unless your kids like watching Pixar characters dismembering each other. But then they need a therapist, not a game. ANYWAY...
  • Crafting systems that are games in and of themselves. And all the professions related to them.
  • Building from scratch, in a logical way. Which means physics, structural integrity and a lot of trial and error in that regard that'll make you laugh and then make you cry.
  • Genetics, breeding and marriage for players, NPCs and even animals. (No, you can't marry animals, you sick b*stard).
  • DRM-free, offline single player or dedicated and non-dedicated multiplayer.

If this sounds like your cuppa, then, by all means, join us on Discord and help me out because I cannot do it alone! Help bring this world to life and I'll make sure to reward everyone appropriately.
Tiers
Supporter
$5 or more per month

Support the development of The Game (which doesn't have a name yet :p) and its entire universe.

Awesome supporter
$25 or more per month

You're going out of your way, huh? I'll give you a discord title and you'll be my personal advisor :)

Goals
0% complete
Branching out with glory
Well, look at that. I think we can finally start splitting up earnings and covering development expenses. Hah!
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Hi! I'm an absent-minded, eccentric, agoraphobic writer, graphic designer and illustrator trying to make a living with writing and game design in a country where game design means sculpting dice from wood and writing is basically WhatsApp. I have good ideas and some drawing skills, but no programming skills whatsoever. Yet here I am, trying to make an engaging game. Here's the scope of what I'm trying to do.

The Universe is called Project Eredia. It is a collaborative worldbuilding project that aims to create an open-IP, fully developed fantasy setting for writers and artists to create and publish. As an example, it should work exactly like specific franchises' extended universes, such as Star Wars or Marvel Comics. However, instead of it operating in an inside-out fashion, it should operate "outside-in". That means instead of a single company that outsources content creators to populate their universes, Project Eredia's content creators are free to do what they do best and profit from it, so long as they're using the canon appropriately.

The Game is a first-person sandbox, survival, building and/or action game set in the above mentioned literary fantasy world of Eredia (there's a name. It's not final, but hey, it's a name). It is highly collaborative, not only from a game development standpoint but also the entire story and content creation.

Planned features:
  • Customisation. Lots of it. Like, you have no idea. You will be able to edit every bit of information about your character, either through the character creation or actual gameplay. Trust me, it will make The Sims look bad. It'll make roleplayers cry.
  • Interesting, non-standard, low fantasy races. Because everyone is sick of elves but just try not including them in a game. Go ahead, try it, I dare you.
  • Historical logic. The game is set around the Middle Ages (because of course it is, right?), but will try its best to simulate that setting accurately. That means correct names, concepts, looks for everything, from buildings to clothing.
  • A living world created by NPCs with believable behaviour and motives. That means NPCs will craft when they need to, have fun when they need to, get drunk and make terrible choices, like most of us. Animals will hunt, have hunting patterns and migrate when they can't find food.
  • Voxel-based terrain and destructibility. It's like Minecraft, but better.
  • An artistic style that helps the game survive without feeling old, but also looks fresh and engaging. In other words, a more cartoony style. But make no mistake, this game is *not* for children. Unless your kids like watching Pixar characters dismembering each other. But then they need a therapist, not a game. ANYWAY...
  • Crafting systems that are games in and of themselves. And all the professions related to them.
  • Building from scratch, in a logical way. Which means physics, structural integrity and a lot of trial and error in that regard that'll make you laugh and then make you cry.
  • Genetics, breeding and marriage for players, NPCs and even animals. (No, you can't marry animals, you sick b*stard).
  • DRM-free, offline single player or dedicated and non-dedicated multiplayer.

If this sounds like your cuppa, then, by all means, join us on Discord and help me out because I cannot do it alone! Help bring this world to life and I'll make sure to reward everyone appropriately.

Recent posts by L. V. Werneck

Tiers
Supporter
$5 or more per month

Support the development of The Game (which doesn't have a name yet :p) and its entire universe.

Awesome supporter
$25 or more per month

You're going out of your way, huh? I'll give you a discord title and you'll be my personal advisor :)