AmyJam: Doors! Part 2
Doors now open when you've got a key! I've got a pretty decent system going between my gameworld event handler and interactive objects. Most of this game is going to be about found story, not hardcore key-hunting action, but this old-timey bit of gameplay ties into that story as well as the old-school presentation. Tomorrow I think I'm gonna replace the ripped UI graphics with something original, and start placing all that found story about the place. I'm doing my best to keep these updates spoiler-free.
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