AmyJam: End of Day One
I spent most of today creating more art assets, and planning how this experience is going to progress. I'm following a plan similar to what I did for "10 Seconds in Hell" — first day primarily art and planning, second day coding. There's a few things I haven't done in Unity yet (object pickups, certain types of object animation) that I want to figure out how to code, and this is going to be a good chance to try them out. I'm more of a scripter than an engineer, so sometimes my coding goes slow, but it's fun figuring this stuff out!