The Final Fantasy Project: Final Fantasy II, part 7
Finally, the endgame. It's refreshing, in a way. There are no more plot holes to nitpick, no more fetch quests to be sent on, nothing but several floors of dungeon between the main characters and the final boss. Through the Jade Passage, into Pandaemonium, and then up against the Emperor.
The Final "Final Fantasy Project" Remix Project
As I've said without any failure - in the first column, even - up to this point we've basically been in the Final Fantasy Project's HD remake. Everything's trimmed up nicely, but it's also made it really easy to push ahead because I just had to edit, not write from scratch. But this is the end of that. From here on out we're in unfamiliar territory. It's kind of cool. So, the conclusion to Final Fantasy II, then. I'm pleased with it, and I think it wraps up the difficult task of saying farewell to the game - a game not terribly good but at the same time terribly important. I hope you enjoy reading about it, and hang around next week when we're taking on the game that never got a release in its original form.