Kaze Playtesting Progress
I've run two sessions of Kaze in the past few weeks. The first drove quite a few changes to the design, while the second implied some possible numerical issues. I expected the latter; it's almost impossible to predict how resources will be consumed throughout the game. Fortunately, it's proved that the game is playable and fun, and that players can build these stories collaboratively without a GM.
Tier Benefits
Recent Posts