Procrastinating with D6s
Hello Patrons, I have a confession to make. I've been 100% procrastinating about putting this game in the can and handing it off to my designer. I really wanted to finish it off by last Friday, before I went on a business trip (which I'm currently on) but a combination of pre-trip panic, bats, house maintenance, and Close Action rendered that plan moot. But, to be clear, most of those things were merely mechanisms to enable my procrastination. So I apologize. If you will forgive the lengthy preamble, this post is also a means of procrastination, as its not strictly necessary, but I've been thinking about fistfuls of dice and what they mean to me. Shadowrun was my first real roleplaying experience, with a book and rules. And so many rules. Shadowrun 1st edition was not a pretty game, but it's gritty setting meshed so well with its gritty rules. Your Ruger Super Warhawk doesn't accept under barrel modifications, you can load quickness rounds in a turn, and to shoot it you roll a fistful of dice with about twenty modifiers. I really like fistfuls of dice. The threat rules for All In (which I swear you will see one day) use D6s mostly for nostalgia reasons. For me, I can't imagine Shadowrun without a moment when you grip a big ol' handful of dice and roll to see if your character survives. Using dice kind of sucks in a LARP, though, because presumably you don't want people carrying around too much stuff. Some players may be completely devoid of pockets. So, my All In solution was to just have a table with a fistful of dice, and when people need to roll dice they come to the central table. Ugly, but it works. Yet, it actually had a nice unintended consequence in actual play. Just about everyone in the game has a power that cares about how many people are in the room when you use the power. Some people want many, some want few. Because the dice were only in one place, the players tended to (more or less) gravitate towards the room with the dice. Players who wanted to talk privately or just use a power that needed to be private could move to the room farthest from the dice. The dice (and some other key game objects) made it so that some rooms were more populated than others, rather than just having players evenly divided over the space. So I feel like my inordinate fondness for D6s paid off. I also feel like this post paid off, because I realize that the bad result when rolling dice in All In needs to come when you roll a one, not a six as its currently written. Because that's the Shadowrun rule. I'm surprised I didn't see it before. Thanks for listening.