Symphonic Realms is creating an interactive music and software ecosystem for RPGs and more
2
patrons
$9
per month
Thanks so much for stopping by! I'm Iain and it's my great pleasure to welcome you to Symphonic Realms.

Have you ever wanted heroic music at your fingertips but couldn't spare the time, expense and/or living room space for a composer-in-residence and live orchestra with traditional, rare and exotic instruments to underscore your evolving scene? This is where Symphonic Realms comes in, because your special moments deserve a touch of the epic.

Before we dive in, here are some key points for what you can expect:
• A revolutionary new media player that responds to your needs like a musical instrument.
• Beautiful, soaring melodies and rich tapestries of sound.
• Interlocking layers that evoke distinct musical moods.
• Seamless transitions between high and low intensities for each layer.
• Multiple takes for recorded phrases, so no two performances are ever the same.
• Designed to work well with other loops of background sounds.
• An initial focus on medieval fantasy music, ideal for certain tabletop RPGs, board games, fancy dress parties, Renaissance fairs, etc.

Now in Early Access and available exclusively to Patreon backers, I am providing frequent updates and improvements to both the music and the player software. To help shape this process, I'm keen to hear about your experiences.

In the interest of transparency, here is a list of current limitations to be addressed in due course, as well as some general things to be aware of:
Symphonic Realms is currently available for Windows (7 and later) and Linux (experimental). Support is also planned for Android, macOS and iOS. I'll keep you posted when versions for each new platform are released.
• The internal musical file format is FLAC (high quality lossless compression), so Realm files are reasonably large (300MB+). Lower quality, lossy formats options such as Ogg Vorbis are relatively easy to create and will be available some time soon.
• The music loops seamlessly about every 2 minutes 15 seconds. These loops are never quite the same thanks to some subtle tweaks and more dramatic differences. You can contribute to further developments in this area at the Hero tier ($15) to reduce the feeling of déjà vu.
• At this stage there are three offerings in the Fantasy Realm: Oak (forest music), Keep (town music) and Cups (tavern music). Of these, Oak is the most fleshed out in terms of layering and built-in variations; it's just a matter of time and energy before the rest catch up. Meanwhile, other tunes are making their way through the realmification process, starting with some luminous temple music called Glow.
• Transitions between intensities are currently simple (yet tasteful) fades in/out/down/up; such transitions tend to work best at the established musical phrase boundaries. However, the infrastructure exists and experiments are underway for carefully composed transitions of any kind, to create the impression of musicians responding more organically to your instructions at a moment's notice, as well as improving the overall smoothness of the musical effect.
• There are no volume knobs, spatial controls or audio device selection: Symphonic Realms uses the machine's default device in stereo at the set volume. You can expect progress in this area as we go forward.
• The file delivery system is effective yet rather rudimentary: a shared folder containing the month's updates for download. Official installers are coming soon, and I seek your opinions on in-app notifications and automatic updates. Currently the software itself uses no internet connection.

The music of Symphonic Realms is intended to flow smoothly with subtle details and interest, transparently setting a mood while gently encouraging and rewarding closer listening. Here are some audio samples to give you a feel for the sorts of sounds on offer:


Let's talk rewards.

For $5, you will receive one month's updates for the Realms Player software on all currently available platforms as well as all the Realms music.

For $15, you will receive the $5 reward plus collaboration in a custom musical fragment variation, lasting approximately 4-6 seconds. If you would like to leave a permanent legacy in the realms, let's make some creative ripples together.

It's worth mentioning that this software will never expire, so you're not locked in to a long-term subscription model if you don't wish to receive any further updates.

Realms Player

From a user's perspective, this is the heart of Symphonic Realms. Here is a sample screenshot of the Realms Player in action:



Over on the right are the basic controls: file loading at the top and our trusty play/pause and stop buttons. In the main area on the left you determine how much of each musical style to bring into the mix, and Realms Player does the rest. For each strand of music, the top chevron represents full intensity and the middle chevron represents low intensity, while the bottom chevron signifies silence.

In this instance, Cups (the tavern music in brown and a kind of yellowy beige) is playing at full jovial force while Keep (the town music in purple and gold) provides a more muted cinematic backdrop. This blend is perfect for underscoring a quick pint on market day, for example. The other music remains silent, faithfully awaiting its turn in the spotlight.

Realms Player supports mouse, multi-touch and keyboard shortcuts. The user interface is skinnable with resolution-independent, GPU-accelerated vector graphics and a responsive layout that adapts to your chosen window size.

Symphonic River (behind the curtain)

Symphonic Realms contains hundreds of short musical tracks carefully coordinated to flow as one. To help create and record the music in this way, I have developed my own digital audio workstation (DAW) called Symphonic River. It also integrates many years of work creating plugins to automate virtual instruments to make them sound more organic and expressive. As a result, I can now quickly and easily craft these interlocking puzzle pieces, allowing for easy layering and rapid prototyping of ideas in seconds or minutes rather than hours. This technological support will mature alongside the Realms content to allow for ever more sophisticated features and instrument programming.

A little about me

I'm a musician, programmer and teacher living in Rangiora, New Zealand. Aside from music, technology and pedagogical pursuits, my other interests include cryptic crosswords, vegan curries, locked room mysteries, meditation and linguistics.

Ka kite ano,
Iain
Tiers
Peers of the Realm
$5 or more per month

You will receive updates for the Realms Player software on all currently available platforms, in addition to all released Realms music packs.

Heroes of the Realm
$15 or more per month only 60 left

You will receive the Peers' updates, plus sponsorship of a new musical fragment variation, approximately 4-6 seconds of music, to increase the variety within the loops.

Thanks so much for stopping by! I'm Iain and it's my great pleasure to welcome you to Symphonic Realms.

Have you ever wanted heroic music at your fingertips but couldn't spare the time, expense and/or living room space for a composer-in-residence and live orchestra with traditional, rare and exotic instruments to underscore your evolving scene? This is where Symphonic Realms comes in, because your special moments deserve a touch of the epic.

Before we dive in, here are some key points for what you can expect:
• A revolutionary new media player that responds to your needs like a musical instrument.
• Beautiful, soaring melodies and rich tapestries of sound.
• Interlocking layers that evoke distinct musical moods.
• Seamless transitions between high and low intensities for each layer.
• Multiple takes for recorded phrases, so no two performances are ever the same.
• Designed to work well with other loops of background sounds.
• An initial focus on medieval fantasy music, ideal for certain tabletop RPGs, board games, fancy dress parties, Renaissance fairs, etc.

Now in Early Access and available exclusively to Patreon backers, I am providing frequent updates and improvements to both the music and the player software. To help shape this process, I'm keen to hear about your experiences.

In the interest of transparency, here is a list of current limitations to be addressed in due course, as well as some general things to be aware of:
Symphonic Realms is currently available for Windows (7 and later) and Linux (experimental). Support is also planned for Android, macOS and iOS. I'll keep you posted when versions for each new platform are released.
• The internal musical file format is FLAC (high quality lossless compression), so Realm files are reasonably large (300MB+). Lower quality, lossy formats options such as Ogg Vorbis are relatively easy to create and will be available some time soon.
• The music loops seamlessly about every 2 minutes 15 seconds. These loops are never quite the same thanks to some subtle tweaks and more dramatic differences. You can contribute to further developments in this area at the Hero tier ($15) to reduce the feeling of déjà vu.
• At this stage there are three offerings in the Fantasy Realm: Oak (forest music), Keep (town music) and Cups (tavern music). Of these, Oak is the most fleshed out in terms of layering and built-in variations; it's just a matter of time and energy before the rest catch up. Meanwhile, other tunes are making their way through the realmification process, starting with some luminous temple music called Glow.
• Transitions between intensities are currently simple (yet tasteful) fades in/out/down/up; such transitions tend to work best at the established musical phrase boundaries. However, the infrastructure exists and experiments are underway for carefully composed transitions of any kind, to create the impression of musicians responding more organically to your instructions at a moment's notice, as well as improving the overall smoothness of the musical effect.
• There are no volume knobs, spatial controls or audio device selection: Symphonic Realms uses the machine's default device in stereo at the set volume. You can expect progress in this area as we go forward.
• The file delivery system is effective yet rather rudimentary: a shared folder containing the month's updates for download. Official installers are coming soon, and I seek your opinions on in-app notifications and automatic updates. Currently the software itself uses no internet connection.

The music of Symphonic Realms is intended to flow smoothly with subtle details and interest, transparently setting a mood while gently encouraging and rewarding closer listening. Here are some audio samples to give you a feel for the sorts of sounds on offer:


Let's talk rewards.

For $5, you will receive one month's updates for the Realms Player software on all currently available platforms as well as all the Realms music.

For $15, you will receive the $5 reward plus collaboration in a custom musical fragment variation, lasting approximately 4-6 seconds. If you would like to leave a permanent legacy in the realms, let's make some creative ripples together.

It's worth mentioning that this software will never expire, so you're not locked in to a long-term subscription model if you don't wish to receive any further updates.

Realms Player

From a user's perspective, this is the heart of Symphonic Realms. Here is a sample screenshot of the Realms Player in action:



Over on the right are the basic controls: file loading at the top and our trusty play/pause and stop buttons. In the main area on the left you determine how much of each musical style to bring into the mix, and Realms Player does the rest. For each strand of music, the top chevron represents full intensity and the middle chevron represents low intensity, while the bottom chevron signifies silence.

In this instance, Cups (the tavern music in brown and a kind of yellowy beige) is playing at full jovial force while Keep (the town music in purple and gold) provides a more muted cinematic backdrop. This blend is perfect for underscoring a quick pint on market day, for example. The other music remains silent, faithfully awaiting its turn in the spotlight.

Realms Player supports mouse, multi-touch and keyboard shortcuts. The user interface is skinnable with resolution-independent, GPU-accelerated vector graphics and a responsive layout that adapts to your chosen window size.

Symphonic River (behind the curtain)

Symphonic Realms contains hundreds of short musical tracks carefully coordinated to flow as one. To help create and record the music in this way, I have developed my own digital audio workstation (DAW) called Symphonic River. It also integrates many years of work creating plugins to automate virtual instruments to make them sound more organic and expressive. As a result, I can now quickly and easily craft these interlocking puzzle pieces, allowing for easy layering and rapid prototyping of ideas in seconds or minutes rather than hours. This technological support will mature alongside the Realms content to allow for ever more sophisticated features and instrument programming.

A little about me

I'm a musician, programmer and teacher living in Rangiora, New Zealand. Aside from music, technology and pedagogical pursuits, my other interests include cryptic crosswords, vegan curries, locked room mysteries, meditation and linguistics.

Ka kite ano,
Iain

Recent posts by Symphonic Realms

Tiers
Peers of the Realm
$5 or more per month

You will receive updates for the Realms Player software on all currently available platforms, in addition to all released Realms music packs.

Heroes of the Realm
$15 or more per month only 60 left

You will receive the Peers' updates, plus sponsorship of a new musical fragment variation, approximately 4-6 seconds of music, to increase the variety within the loops.