Torshian

is creating a Crusader Kings 2 Mod

0

patrons

$0

per mod update
Hello! I'm Torshian, and if you're new here then welcome!

I have released several mods (or modifications) for Paradox Interactive's Crusader Kings 2 (CK2), a game centred around the Mid-Late Middle Ages (1066 - 1444) and the court intrigue that saw the rise and fall of countless royal houses throughout this period.

Each of my mods focus on the somewhat underdeveloped cultural evolution of this period, and possible alternate evolutions that may have occurred had the conditions been just right.

Features
These mods each add various features to the game, but focuses heavily on a culture-merging mechanic in both ahistorical and historical scenarios with each individual mod being compatible with a different Total Conversion Mod (CK2Plus, the Historical Immersion Project or HIP, and the base version of the game).

These scenarios include, but are not limited to, the Angevin Empire, an English incursion into Spain, the Iranisation of Turks in Persia, and many others.

A list of these hybrid cultures can be found on the Steam Workshop Page of each mod, linked below under "Variants".

Variants
Three variants of the mod exist, a CK2Plus Variant, an HIP Variant, and a Vanilla CK2 Variant each of which feature compatibility with their titular mod (or lack thereof) as well as over 20 new cultures with unique character names related to their parent cultures.

Community Contribution
New ideas for cultures are more than welcome (simply comment underneath the steam page) and any donations are much appreciated.

Before donating be aware that time constraints due to exams means that updates for these mods will be sparse for the remainder of May 2018.
Hello! I'm Torshian, and if you're new here then welcome!

I have released several mods (or modifications) for Paradox Interactive's Crusader Kings 2 (CK2), a game centred around the Mid-Late Middle Ages (1066 - 1444) and the court intrigue that saw the rise and fall of countless royal houses throughout this period.

Each of my mods focus on the somewhat underdeveloped cultural evolution of this period, and possible alternate evolutions that may have occurred had the conditions been just right.

Features
These mods each add various features to the game, but focuses heavily on a culture-merging mechanic in both ahistorical and historical scenarios with each individual mod being compatible with a different Total Conversion Mod (CK2Plus, the Historical Immersion Project or HIP, and the base version of the game).

These scenarios include, but are not limited to, the Angevin Empire, an English incursion into Spain, the Iranisation of Turks in Persia, and many others.

A list of these hybrid cultures can be found on the Steam Workshop Page of each mod, linked below under "Variants".

Variants
Three variants of the mod exist, a CK2Plus Variant, an HIP Variant, and a Vanilla CK2 Variant each of which feature compatibility with their titular mod (or lack thereof) as well as over 20 new cultures with unique character names related to their parent cultures.

Community Contribution
New ideas for cultures are more than welcome (simply comment underneath the steam page) and any donations are much appreciated.

Before donating be aware that time constraints due to exams means that updates for these mods will be sparse for the remainder of May 2018.

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