Jamesis creating Tabletop RPG Content
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You gain access to finished PDF's of all Airships & Aliens content, and the ability to vote on a monthly basis for the types of material you want to see prioritized and make suggestions for future directions the project could take.
I make TTRPG content, focusing on both original material (Flyover Country - a thoroughly Midwestern cyberpunk game) and supplementing existing games (Airships & Aliens - a 5e Pulp Adventure Setting made to tackle themes of capitalism, colonialism, and fascism). Everything I make is made with two goals in mind: creating fiction that people feel isn't being served by the market that exists, and making sure that systems help, not hinder, the telling of a good story. With a growing focus on narrative in games, a desire to tell a compelling story can sometimes outpace what the ability for the game to help facilitate that process. So, rather than telling new GM's and game facilitators how to work around that tension, the material I make is meant to allow them to side step the problem entirely and focus on what they want to say with their version of the game.