Darion McCoy is creating art and videogames
1

patron

$1
per month

Portfolio  •   Shop •   Itch •   Twitter


Who are you?


I'm simply a creative in Atlanta, GA.


What do you do?


OK so I do a lot. Let me explain ...

Illustration
  
I've been drawing practically my entire life which inevitably translated into illustration – it's my undeniable first love. I studied illustration at Savannah College of Art & Design and continue to work during my personal time. My aspirations are to just do more work and submit to more galleries. A few of my favorite artists: Gustav Klimt, Junji Ito, James Jean.

Branding/Web Design
  
After college, I was fortunate enough to land a couple of illustration gigs; it was a great opportunity to get a feel for working with clients as an illustration – and I hated it. Using what I learned from illustration, I began pursuing web design to pay the bills without – at least what felt like – sacrificing my art. After working for about 6 years with various agencies, I decided the imbalance of work/life wasn't satisfying, so I jumped ship onto freelancing. Currently, I remotely work with teams across the United States building cool websites and other interactive projects.

Game Design

Interactive design has always been a huge part of my life in general, but game design is definitely my second love. I grew up spending late nights with Super Nintendo and Sega Genesis, playing some of my favorite games such as Super Metroid, Gunstar Heroes, or Street Fighter. I eventually became quite serious about game development and began teaching myself C++ – This eventually evolved into creating my first engine and diving into more higher level languages such as Lua or Python.  Currently, I am working on my first serious game, Soulbaby in C++.  Occasionally, I work on smaller projects – my first game is Lonequest which was created in Lua/Pico8. Fumito Ueda's design and storytelling will always be my inspiration for game design. 


What brought you here?


It's pretty simple: I'm here because I am interested in spending less time to pay bills, and more time to create work I love (and hopefully others love the work as well). I also would like to help aspiring artists and creators along the way.


Why should I support you?

If you like my work, support me. You will allow me to create more work and help aspiring creatives by providing resources and quick tutorials.

Thanks for reading!
Tiers
Become A Patron
$1 or more per month
Access to any PSDs, tutorials, and any other attached files.
Goals
$1 of $800 per month
As a freelancer, I have the wonderful flexibility to work within my own hours and at my own pace, but I still need to be sure all my bills are covered with ample hours. Currently, I work 7 days a week to be sure I can meet my minimum hours – this leaves only a few night hours for personal work. An extra $800 each month allows me to take off a full day each week, solely dedicated to my game and art projects.
1 of 1

Portfolio  •   Shop •   Itch •   Twitter


Who are you?


I'm simply a creative in Atlanta, GA.


What do you do?


OK so I do a lot. Let me explain ...

Illustration
  
I've been drawing practically my entire life which inevitably translated into illustration – it's my undeniable first love. I studied illustration at Savannah College of Art & Design and continue to work during my personal time. My aspirations are to just do more work and submit to more galleries. A few of my favorite artists: Gustav Klimt, Junji Ito, James Jean.

Branding/Web Design
  
After college, I was fortunate enough to land a couple of illustration gigs; it was a great opportunity to get a feel for working with clients as an illustration – and I hated it. Using what I learned from illustration, I began pursuing web design to pay the bills without – at least what felt like – sacrificing my art. After working for about 6 years with various agencies, I decided the imbalance of work/life wasn't satisfying, so I jumped ship onto freelancing. Currently, I remotely work with teams across the United States building cool websites and other interactive projects.

Game Design

Interactive design has always been a huge part of my life in general, but game design is definitely my second love. I grew up spending late nights with Super Nintendo and Sega Genesis, playing some of my favorite games such as Super Metroid, Gunstar Heroes, or Street Fighter. I eventually became quite serious about game development and began teaching myself C++ – This eventually evolved into creating my first engine and diving into more higher level languages such as Lua or Python.  Currently, I am working on my first serious game, Soulbaby in C++.  Occasionally, I work on smaller projects – my first game is Lonequest which was created in Lua/Pico8. Fumito Ueda's design and storytelling will always be my inspiration for game design. 


What brought you here?


It's pretty simple: I'm here because I am interested in spending less time to pay bills, and more time to create work I love (and hopefully others love the work as well). I also would like to help aspiring artists and creators along the way.


Why should I support you?

If you like my work, support me. You will allow me to create more work and help aspiring creatives by providing resources and quick tutorials.

Thanks for reading!

Recent posts by Darion McCoy

Tiers
Become A Patron
$1 or more per month
Access to any PSDs, tutorials, and any other attached files.